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It's an enjoyable game for sure, it just misses a lot of sound effects and a soundtrack.
I am looking forward to seeing progress in the development of the game.
thanks bro! yeah sound effects are pretty high on my to do list, i’ll get working on them as soon as i finish the current area
I'm really enjoying this game. It's really got the early Dragon Quest feel just right.
This crash seems to be happening whenever an enemy Peryton tries to do something:
############################################################################################
ERROR in
action number 1
of Step Event0
for object objBattle:
DoAdd :1: undefined value
at gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0
gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0 (line -1)
gml_Object_objBattle_Step_0
thanks dude the og dragon quest was obviously a huge inspiration for this!
i think ive fixed that bug in the latest version, i just got lazy and forgot a number lol
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Comments
Log in with itch.io to leave a comment.
It's an enjoyable game for sure, it just misses a lot of sound effects and a soundtrack.
I am looking forward to seeing progress in the development of the game.
thanks bro! yeah sound effects are pretty high on my to do list, i’ll get working on them as soon as i finish the current area
I'm really enjoying this game. It's really got the early Dragon Quest feel just right.
This crash seems to be happening whenever an enemy Peryton tries to do something:
############################################################################################
ERROR in
action number 1
of Step Event0
for object objBattle:
DoAdd :1: undefined value
at gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0
############################################################################################
gml_Script_anon_gml_Object_objBattle_Create_0_3473_gml_Object_objBattle_Create_0 (line -1)
gml_Object_objBattle_Step_0
thanks dude the og dragon quest was obviously a huge inspiration for this!
i think ive fixed that bug in the latest version, i just got lazy and forgot a number lol